The Law of Disorder and the Drunkard’s Walk
Introduction
This lecture explores the concept of thermal agitation and its tendency to create disorder in physical systems, particularly at high temperatures. We will introduce the
Law of Disorder, also known as the Law of Statistical Behavior, which governs systems characterized by randomness.
To understand this law, we will delve into the classic example of the
Drunkard’s Walk, a problem that provides an intuitive and mathematical approach to describing disorderly motion.
This example will help us understand how statistical methods can be applied to predict the most probable outcomes in systems governed by random processes.
Thermal Agitation and Disorder
As discussed in our textbook,
thermal agitation is the chaotic movement of particles that becomes prominent at high temperatures.
In such conditions, thermal agitation disrupts ordered structures, transforming organized systems into disorganized states. This process is fundamental in understanding the behavior of matter under extreme conditions, such as those in the early universe. The intricate architecture of matter, built upon quantum mechanical principles, is progressively dismantled by thermal agitation, leading to a state where particles move randomly and collide without apparent order.
The Law of Disorder
Despite the apparent chaos of thermal motion, it is governed by statistical laws. The Law of Disorder arises from the statistical perspective of irregular motion.
It might seem paradoxical to describe something as irregular as thermal motion with a physical law. However, the very irregularity of thermal motion makes it amenable to a statistical description.
This law suggests that while predicting the exact behavior of individual particles is impossible, we can statistically describe the collective behavior of a system. This law is crucial for understanding phenomena where randomness plays a key role, allowing us to shift our focus from precise predictions to the most probable outcomes.
Introducing the Drunkard’s Walk
To illustrate the Law of Disorder, we introduce the
Drunkard’s Walk problem. Imagine a drunkard starting at a lamp post and taking random steps in unpredictable directions. Although the exact path of the drunkard is unpredictable, we can determine the most probable distance from the starting point after a certain number of steps. This problem serves as a simple yet powerful model for understanding statistical behavior in random systems.
Figure 80 in our textbook illustrates a typical path of a drunkard’s walk, visually representing the zigzag nature of this random motion. This model allows us to move from considering the impossible task of predicting each turn to the statistically tractable problem of finding the most probable distance after a large number of steps.
Describing Disorderly Motion: The Drunkard’s Walk
Describing irregular thermal motion with a physical law might seem counterintuitive. However, the irregularity itself allows for a statistical description, leading to the Law of Disorder.
The Drunkard’s Walk problem helps us understand this concept.
Consider a drunkard starting at a lamp post in a city square. He takes steps in random directions, changing course unpredictably. We are interested in finding the most probable distance of the drunkard from the lamp post after \(N\) steps.
Mathematical Formulation
To analyze the Drunkard’s Walk mathematically, we set up a coordinate system with the origin at the lamp post. The X-axis extends towards us, and the Y-axis to the right, as described in our textbook. Let \(R\) be the distance from the lamp post after \(N\) steps. Let \((X_N, Y_N)\) be the coordinates after \(N\) steps, where \(X_N = \sum_{i=1}^{N} X_i\) and \(Y_N = \sum_{i=1}^{N} Y_i\), and \((X_i, Y_i)\) are the projections of the \(i\)-th step on the X and Y axes. Here, \(N\) represents the total number of steps or "zigzags" taken by the drunkard.
By the Pythagorean theorem, the square of the distance \(R\) is: \[R^2 = X_N^2 + Y_N^2 = \left( \sum_{i=1}^{N} X_i \right)^2 + \left( \sum_{i=1}^{N} Y_i \right)^2\] Expanding the squares, we get: \[R^2 = \left( \sum_{i=1}^{N} X_i \right) \left( \sum_{j=1}^{N} X_j \right) + \left( \sum_{i=1}^{N} Y_i \right) \left( \sum_{j=1}^{N} Y_j \right)\] \[R^2 = \sum_{i=1}^{N} \sum_{j=1}^{N} X_i X_j + \sum_{i=1}^{N} \sum_{j=1}^{N} Y_i Y_j\] This expansion includes squared terms (\(X_i^2, Y_i^2\)) when \(i=j\), and mixed product terms (\(X_i X_j, Y_i Y_j\)) when \(i \neq j\). The terms \(X_i\) and \(Y_i\) can be positive or negative, depending on the direction of the \(i\)-th step relative to the X and Y axes.
Statistical Argument and Simplification
Due to the random nature of the drunkard’s walk, steps in positive and negative directions are equally probable for both X and Y axes. This randomness is crucial for the statistical simplification that follows. Consider the mixed product terms, such as \(X_i X_j\) where \(i \neq j\). Since the drunkard’s motion is entirely random, for every step in one direction, there’s an equal likelihood of a step in the opposite direction.
Over a large number of steps \(N\), for every mixed product term \(X_i X_j\), we are statistically likely to find a corresponding term \(X_i X_k\) or \(X_k X_j\) (or even \(X_k X_l\)) with a similar magnitude but opposite sign. These terms will tend to cancel each other out when we consider the average value over many possible walks. This cancellation is not an exact algebraic cancellation for any single walk, but a statistical cancellation that emerges when we average over a large ensemble of random walks. The larger the number of steps \(N\), the more effectively these mixed terms cancel out on average.
Therefore, when we consider the average value of \(R^2\), denoted as \(\langle R^2 \rangle\), the dominant contributions come from the squared terms \(X_i^2\) and \(Y_i^2\), while the average of the mixed product terms approaches zero: \[\langle R^2 \rangle = \left\langle \sum_{i=1}^{N} \sum_{j=1}^{N} X_i X_j \right\rangle + \left\langle \sum_{i=1}^{N} \sum_{j=1}^{N} Y_i Y_j \right\rangle = \sum_{i=1}^{N} \sum_{j=1}^{N} \langle X_i X_j \rangle + \sum_{i=1}^{N} \sum_{j=1}^{N} \langle Y_i Y_j \rangle\] For \(i \neq j\), due to randomness \(\langle X_i X_j \rangle \approx 0\) and \(\langle Y_i Y_j \rangle \approx 0\). For \(i = j\), \(\langle X_i^2 \rangle = \langle X^2 \rangle\) and \(\langle Y_i^2 \rangle = \langle Y^2 \rangle\). Thus, \[\langle R^2 \rangle \approx \sum_{i=1}^{N} \langle X_i^2 \rangle + \sum_{i=1}^{N} \langle Y_i^2 \rangle\] Assuming that the average squared projection length is the same for each step and for both X and Y directions, i.e., \(\langle X_i^2 \rangle = \langle X^2 \rangle\) and \(\langle Y_i^2 \rangle = \langle Y^2 \rangle\) for all \(i\), we have: \[\langle R^2 \rangle \approx N \langle X^2 \rangle + N \langle Y^2 \rangle = N (\langle X^2 \rangle + \langle Y^2 \rangle)\] Let \(l\) be the average length of each step taken by the drunkard. If we assume that the steps are taken randomly in all directions in a 2D plane (isotropic distribution), then on average, the projections on the X and Y axes are related to the step length \(l\). If we consider the average projections to be at a 45-degree angle (implicitly assuming isotropy in the plane), then by the Pythagorean theorem, the average squared step length \(l^2\) is related to the average squared projections by: \[l^2 = \langle X^2 \rangle + \langle Y^2 \rangle\] Thus, we have: \[\langle R^2 \rangle \approx N l^2\] Taking the square root of both sides to find the most probable distance \(R\): \[R \approx \sqrt{N l^2} = l \sqrt{N}\]
Interpretation of the Result
The result \(R \approx l \sqrt{N}\) is a cornerstone of random walk theory and has profound implications. It tells us that the most probable distance of the drunkard from the lamp post after \(N\) steps is proportional to the square root of the number of steps, multiplied by the average step length. This \(\sqrt{N}\) dependence is a hallmark of diffusive processes and random walks.
Consider the example given in the text:
if the drunkard takes steps of 1 yard each (\(l=1\) yard) and takes 100 steps (\(N=100\)), the most probable distance from the lamp post is approximately \(1 \times \sqrt{100} = 10\) yards.
To appreciate the significance of this result, compare it to a directed walk. If the drunkard had walked in a straight line in one direction, after 100 steps of 1 yard each, he would be exactly 100 yards away from the starting point. The factor of \(\sqrt{N}\) (which is 10 in this case) represents the reduction in the net displacement due to the randomness of the walk. The disorder in the motion drastically limits the distance traveled from the origin compared to a coherent, directed motion.
Figure 81 in our textbook illustrates the statistical distribution of several drunkards starting from the same lamp post. Each drunkard takes a different random path. After a certain number of steps, they are spread out in a roughly circular region around the lamp post. The radius of this region is characterized by the most probable distance \(R \approx l\sqrt{N}\). This figure visually reinforces the idea that while individual paths are unpredictable, the statistical distribution of distances is well-defined and follows the \(\sqrt{N}\) law.

Random Walk in Higher Dimensions
The Drunkard’s Walk example is presented in two dimensions, but the concept readily extends to higher dimensions. In a 3-dimensional random walk, for instance, the same principle applies. If the drunkard (or a particle) moves randomly in three-dimensional space, taking \(N\) steps of average length \(l\), the most probable distance \(R\) from the starting point will still scale as \(R \approx l\sqrt{N}\). The derivation is analogous, extending the Pythagorean theorem to three dimensions and considering projections onto three orthogonal axes (X, Y, and Z). The key result, the \(\sqrt{N}\) scaling, remains unchanged regardless of the dimensionality of the space, as long as the motion is random and unbiased.
This universality of the \(\sqrt{N}\) law underscores its fundamental nature in describing random processes. It is not just a feature of drunkards walking in a city square, but a general property of any system undergoing random motion, whether it be particles diffusing in a medium, polymers meandering in solution, or even fluctuations in financial markets.
Broader Implications and Applications
The Drunkard’s Walk is not merely a whimsical problem; it is a fundamental example of a
random walk process.
This concept has far-reaching implications and serves as a powerful model in diverse fields of science and beyond. The key insight from the Drunkard’s Walk – the \(\sqrt{N}\) scaling of the most probable distance – appears in numerous natural and artificial phenomena where randomness plays a dominant role.
Diffusion of Particles
One of the most direct applications of the random walk model is in describing
diffusion.
Consider the motion of molecules in a gas or liquid. Due to thermal agitation, these molecules move randomly, colliding with each other and changing direction unpredictably. This motion is effectively a random walk.
Brownian Motion:
The random movement of particles suspended in a fluid, known as Brownian motion, is a classic example of diffusion and a direct manifestation of random walks.
Observed by Robert Brown in 1827, and famously explained by Albert Einstein in 1905 using statistical mechanics, Brownian motion provided early strong evidence for the atomic theory of matter. The path of a Brownian particle is a quintessential random walk in continuous space.
Molecular Diffusion: In gases and liquids, molecules diffuse due to their random thermal motion. The net displacement of a molecule from its starting point after time \(t\) is, on average, proportional to \(\sqrt{t}\). This is because the number of steps \(N\) in a random walk is proportional to time \(t\) if each step takes roughly the same amount of time on average. This principle is crucial in understanding processes like the spread of pollutants in the atmosphere, the mixing of substances, and transport phenomena in biological systems.
Polymer Physics
In polymer physics, the configuration of a long-chain molecule in a solution can be modeled as a random walk. A polymer consists of many monomers linked together. Due to thermal fluctuations, these chains are not straight but rather adopt convoluted, random shapes.
Polymer Conformation: In a good solvent, a polymer chain approximates a self-avoiding random walk. While a simple random walk allows the chain to cross itself, a self-avoiding walk accounts for the excluded volume effect, where different parts of the polymer chain cannot occupy the same space. However, the basic scaling behavior remains similar to a random walk. The average end-to-end distance of a polymer chain of \(N\) monomers scales roughly as \(R \sim N^{\nu}\), where \(\nu\) is the Flory exponent (approximately 0.5 for a simple random walk and about 0.588 for a self-avoiding walk in 3D).
Rubber Elasticity: The elasticity of rubber is also related to the random walk nature of polymer chains. When rubber is stretched, the polymer chains are forced to uncoil from their most probable random configurations. The entropic resistance to this uncoiling gives rise to the elastic force in rubber.
Financial Modeling
Surprisingly, the concept of a random walk also finds applications in finance. The price fluctuations of stocks and other financial instruments are often modeled as random walks.
Surprisingly, the concept of a random walk also finds applications in finance.
Stock Prices: The efficient market hypothesis suggests that in an efficient market, all available information is already reflected in stock prices. Therefore, future price changes are unpredictable and behave randomly, resembling a random walk.
While this is a simplification and real financial markets are more complex, the random walk model provides a useful starting point for understanding price volatility and risk.
Option Pricing: Mathematical models for option pricing, such as the Black-Scholes model, rely on the assumption that stock prices follow a geometric Brownian motion, which is a continuous-time version of a random walk. These models are fundamental tools in financial engineering and risk management.
Other Applications
The applicability of random walks extends to even more diverse areas:
Biology: Cell migration, foraging behavior of animals, and the spread of epidemics can be modeled using random walk concepts. For example, immune cells searching for pathogens may follow a random walk strategy to explore their environment efficiently.
Computer Science: Random walks are used in algorithms for network analysis, image segmentation, and Markov Chain Monte Carlo (MCMC) methods for statistical sampling. In web search algorithms, like PageRank, random walks on the web graph are used to determine the importance of web pages.
Materials Science: Crystal growth, defect diffusion in solids, and fracture propagation can be analyzed using random walk models.
Conclusion
While real-world phenomena are often more complex and may deviate from ideal random walk behavior, the Drunkard’s Walk provides a powerful conceptual framework and a valuable tool for understanding and predicting statistical outcomes in a wide range of disciplines.
The Drunkard’s Walk effectively illustrates the Law of Disorder and the power of statistical methods in describing random phenomena. We learned that while the exact path of a random walk is unpredictable, the most probable distance from the starting point scales predictably with the square root of the number of steps. This principle is broadly applicable across various scientific disciplines, providing a framework for understanding systems influenced by randomness. The statistical nature of this result is paramount; we are not predicting the precise location of a single drunkard, but rather the most likely distance when considering a multitude of possible random paths or a large ensemble of drunkards. As highlighted in Figure 81 of our textbook, the distribution of multiple drunkards after a certain number of steps clusters around the lamp post, with the most probable distance defining the radius of this statistical spread.
The \(\sqrt{N}\) scaling law is a direct consequence of the Law of Disorder and underscores a fundamental aspect of random motion: disorder, while seemingly chaotic, follows statistical rules that allow for meaningful predictions about average behavior. This is in stark contrast to deterministic systems where precise trajectories can be calculated. In systems governed by randomness, like thermal motion or diffusion, statistical descriptions become not just useful, but essential.
Key Takeaways
Thermal agitation is a driving force for disorder in physical systems, disrupting ordered structures and leading to random motion.
The Law of Disorder provides a statistical framework to describe and understand systems characterized by randomness, where exact predictions are impossible, but probabilistic predictions are meaningful.
The Drunkard’s Walk problem demonstrates that for random motion, the most probable distance from the starting point scales as the square root of the number of steps (\(R \approx l\sqrt{N}\)), highlighting the diffusive nature of random processes.
Random walk models, exemplified by the Drunkard’s Walk, have wide-ranging applications across diverse fields including physics, chemistry, biology, finance, and computer science, wherever random motion or fluctuations are significant.
Follow-up Questions
How would the most probable distance and the overall statistical behavior change if we considered a Drunkard’s Walk on a lattice or in a confined space, rather than in an open plane?
What are the limitations of the Drunkard’s Walk model when applied to real-world phenomena? For instance, are there situations where the assumption of completely random and uncorrelated steps breaks down?
Can we extend the Drunkard’s Walk model to describe more complex scenarios, such as biased random walks (where there is a preferred direction) or random walks with varying step lengths? How would these modifications affect the \(\sqrt{N}\) scaling law?
Exercises
Describing Position vs. Most Probable Distance:
Describing the exact position of a drunkard after a certain number of steps in a random walk is fundamentally impossible. Due to the unpredictable nature of each step’s direction and magnitude, there is no deterministic way to foresee the precise coordinates \((X_N, Y_N)\) of the drunkard at step \(N\). Attempting to predict the exact position is akin to predicting the outcome of a single coin flip – inherently uncertain.
On the other hand, describing the most probable distance is a statistical approach. It acknowledges the inherent randomness but seeks to find the distance from the starting point that is most likely to be observed on average, over many repetitions of the drunkard’s walk. Instead of asking "Where will the drunkard be?", we ask "How far, on average, will the drunkard be?". This shift in perspective is crucial because while individual paths are erratic, the statistical distribution of distances exhibits predictable patterns. In the context of random motion, focusing on the most probable distance is more meaningful because it provides a useful statistical measure of the extent of displacement due to random steps, capturing the average behavior rather than chasing an unattainable exact prediction.
Calculating Most Probable Distance:
Given an average step length \(l = 0.8\) meters and the number of steps \(N = 2500\), we can estimate the most probable distance \(R\) using the formula derived for the Drunkard’s Walk: \[R \approx l \sqrt{N}\] Substituting the given values: \[R \approx (0.8 \text{ meters}) \times \sqrt{2500}\] \[R \approx (0.8 \text{ meters}) \times 50\] \[R \approx 40 \text{ meters}\] Therefore, the most probable distance from the starting point after 2500 steps is approximately 40 meters.
Effect of Quadrupling Steps:
Let \(R_1\) be the most probable distance after \(N\) steps, and \(R_2\) be the most probable distance after quadrupling the number of steps to \(4N\). We have: \[R_1 \approx l \sqrt{N}\] \[R_2 \approx l \sqrt{4N}\] We can rewrite \(R_2\) as: \[R_2 \approx l \sqrt{4} \sqrt{N} = 2 l \sqrt{N}\] Comparing \(R_2\) to \(R_1\), we see: \[R_2 \approx 2 R_1\] Thus, if the number of steps is quadrupled, the most probable distance is doubled. It’s important to note that the distance scales with the square root of the number of steps, not linearly. Quadrupling the steps only doubles the most probable distance, highlighting the less efficient nature of random motion in terms of displacement compared to directed motion.
Statistical Argument for Neglecting Mixed Products:
In the expansion of \(R^2 = \left( \sum_{i=1}^{N} X_i \right)^2 + \left( \sum_{i=1}^{N} Y_i \right)^2\), we encounter "mixed product" terms of the form \(X_i X_j\) and \(Y_i Y_j\) where \(i \neq j\). These terms are neglected in the statistical simplification because of the assumption of randomness and isotropy in the drunkard’s walk.
The statistical argument rests on the idea that due to the random nature of each step’s direction, for any given step \(i\) in, say, the positive X direction, there is an equal probability of another step \(j\) (where \(j \neq i\)) being in the negative X direction, and vice versa. When we consider the ensemble average \(\langle R^2 \rangle\) over many possible random walks, for every mixed product term \(X_i X_j\), there is likely to be another mixed product term \(X_i X_k\) or \(X_l X_j\) with an opposite sign. These terms tend to cancel each other out on average.
Mathematically, this is expressed as \(\langle X_i X_j \rangle \approx 0\) for \(i \neq j\), assuming that the steps are uncorrelated. This assumption of uncorrelated steps is crucial. It means that the direction of one step does not influence the direction of any other step. As the number of steps \(N\) becomes large, this cancellation becomes increasingly effective, and the contribution of the mixed product terms to the average \(\langle R^2 \rangle\) becomes negligible compared to the squared terms \(\sum_{i=1}^{N} \langle X_i^2 \rangle\) and \(\sum_{i=1}^{N} \langle Y_i^2 \rangle\). Therefore, for statistical purposes, especially when dealing with a large number of steps, we can approximate \(\langle R^2 \rangle\) by considering only the squared terms, simplifying the analysis significantly.
Real-World Phenomenon Modeled as Random Walk:
Foraging of Animals: The foraging behavior of certain animals, such as bees or ants searching for food, can be modeled as a random walk, specifically a Lévy flight, which is a type of random walk with step lengths that follow a heavy-tailed distribution.
In an environment where food sources are sparsely and randomly distributed, a purely directed search is inefficient because the animal might miss patches of food. Instead, animals often employ a strategy that combines periods of relatively short, localized random movements (exploitation of a potential food patch) with occasional long jumps to explore new areas (exploration). This pattern of movement can be approximated by a Lévy flight, a random walk where step lengths are not constant but are drawn from a distribution that allows for both short and long steps with specific probabilities.
Foraging animals using a Lévy flight strategy are statistically more efficient at finding sparsely distributed resources compared to animals using simple Brownian motion (standard random walk) or directed search patterns. The long jumps in a Lévy flight enable them to cover larger areas and encounter new food patches more effectively, while the shorter steps allow for detailed searching within a local area. This is a real-world example where the principles of random walks, with some modifications, help explain and model complex biological behaviors.