Turing Machines: Speed Up Theorem and Space Complexity

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January 28, 2025

Introduction

In the previous lecture, we discussed how to simulate a multi-tape Turing machine using a single-tape Turing machine. Today, we will delve into the Speed Up Theorem, a crucial result in computational complexity theory. This theorem allows us to simplify the analysis of time complexity by justifying the use of asymptotic notation, effectively ignoring constant factors and lower-order terms. This simplification is essential for focusing on the fundamental growth rate of algorithms.

Recap of Time Complexity

Recall that the time complexity class, denoted as \(\text{TIME}(f(n))\), is defined as the set of all languages \(L\) for which there exists a \(k\)-string Turing machine that decides \(L\) in time at most \(f(n)\) for any input string of length \(n\).

Definition 1 (Time Complexity Class). Given a function \(f: \mathbb{N} \rightarrow \mathbb{N}\), the time complexity class \(\text{TIME}(f(n))\) is defined as: \[\text{TIME}(f(n)) = \{ L \mid \exists \text{ a } k\text{-string Turing machine } M \text{ that decides } L \text{ and runs in time } \leq f(n) \}\]

Initially, based on Definition 1, it might seem that \(\text{TIME}(n^2)\) and \(\text{TIME}(3n^2)\) are distinct classes. However, the Speed Up Theorem, which we will discuss next, demonstrates that multiplicative constants can be effectively eliminated, allowing us to rely on asymptotic notation (e.g., big-O notation) in our analysis. This means that we can often treat \(\text{TIME}(n^2)\) and \(\text{TIME}(3n^2)\) as essentially the same complexity class.

The Speed Up Theorem

The Speed Up Theorem formalizes the idea that constant factors in time complexity can be reduced by changing the underlying architecture of the Turing machine. It states that if a language \(L\) can be decided by a Turing machine in time \(f(n)\), then for any constant \(\epsilon > 0\), \(L\) can also be decided in time \(f'(n) = \epsilon f(n) + n + 2\).

Theorem 1 (Speed Up Theorem). If \(L \in \text{TIME}(f(n))\), then for any \(\epsilon > 0\), \(L \in \text{TIME}(f'(n))\), where \(f'(n) = \epsilon f(n) + n + 2\).

This theorem implies that the classes \(\text{TIME}(f(n))\) and \(\text{TIME}(c \cdot f(n))\) are essentially the same for any constant \(c > 0\), provided we allow a linear time overhead for input preprocessing. This justifies the use of asymptotic notation, where constant factors are ignored.

Intuition and Proof Sketch

The core idea behind the Speed Up Theorem is to simulate multiple steps of an original Turing machine \(M\) with a single step of a new Turing machine \(M'\). This is achieved by encoding blocks of symbols from \(M\)’s alphabet into single, more complex symbols in \(M'\)’s alphabet. This allows \(M'\) to perform more work in each step.

Let \(L \in \text{TIME}(f(n))\), and let \(M\) be a \(k\)-string Turing machine that decides \(L\) in time \(f(n)\). We construct a new Turing machine \(M'\) that simulates \(M\) but operates on an expanded alphabet \(\Sigma'\). The construction of \(M'\) involves the following steps:

  1. Encoding: \(M'\) encodes blocks of \(m\) symbols from \(M\)’s alphabet \(\Sigma\) into single symbols in its alphabet \(\Sigma'\). This means that each symbol in \(\Sigma'\) represents a sequence of \(m\) symbols from \(\Sigma\).

  2. Preprocessing: \(M'\) first converts the input \(x\) into the new format by grouping every \(m\) symbols into a single symbol. This involves reading the input, grouping symbols, and writing the encoded version onto a new tape. This process takes \(n + \frac{n}{m} + 2\) steps, where \(n\) is the length of the input. The term \(\frac{n}{m}\) accounts for the number of encoded symbols, and the \(+2\) accounts for moving to the end of the tape and back.

  3. Simulation: \(M'\) simulates \(m\) steps of \(M\) in a constant number of steps. Specifically, \(M'\) needs to read the current block of \(m\) symbols, as well as the blocks to its left and right, store this information in its state, and then perform the corresponding changes. This process takes approximately 7 steps in our analysis.

Note on Simulation Steps: The exact number of steps required for the simulation is debated (either 6 or 7), but the core idea remains the same: a constant number of steps in \(M'\) simulates \(m\) steps in \(M\). The difference arises from slightly different ways of accounting for the read and write operations during the simulation.

By choosing an appropriate \(m\) (approximately \(\frac{7}{\epsilon}\)), we can achieve the desired speedup. The new machine \(M'\) will run in time approximately \(\epsilon f(n) + n + 2\). The value of \(m\) is chosen such that the simulation of \(m\) steps of \(M\) by \(M'\) takes \(\epsilon\) fraction of the original time.

Implications

The Speed Up Theorem has several important implications for the analysis of algorithms and computational complexity:

  • Asymptotic Notation: We can use asymptotic notation (e.g., big-O, big-Theta) without worrying about constant factors in time complexity analysis. This allows us to focus on the fundamental growth rate of algorithms.

  • Linear Preprocessing Overhead: The linear term \(n+2\) in the theorem indicates that improving the multiplicative constant requires a linear-time preprocessing step. This linear cost is the price we pay for reducing the constant factor in the higher-order term.

  • Trade-off: The theorem highlights a trade-off between time efficiency and the complexity of the Turing machine. To reduce the multiplicative constant in the time complexity, we need to increase the alphabet size and the number of states of the simulating machine \(M'\). This trade-off is a common theme in computer science.

The Speed Up Theorem allows us to use asymptotic notation by showing that constant factors can be reduced at the cost of a linear preprocessing step and an increase in the complexity of the Turing machine.

Space Complexity

We now introduce the concept of space complexity for Turing machines. Unlike time complexity, space complexity requires careful consideration of the model, particularly how we treat the input, output, and working tapes. This distinction is crucial because, unlike time, the space used by a Turing machine can be sublinear in the size of the input.

Input-Output Turing Machines

To define space complexity meaningfully, we introduce the concept of input-output Turing machines. These machines are specifically designed to separate the input, output, and working memory, which allows for a more accurate measure of space usage. Input-output Turing machines have a read-only input tape, a write-only output tape, and multiple working tapes.

Definition 2 (Input-Output Turing Machine). An input-output Turing machine is a Turing machine with the following properties:

  • The first tape is a read-only input tape. The machine can read from this tape but cannot modify it.

  • The last tape is a write-only output tape. The machine can write to this tape but cannot read from it or modify previously written symbols.

  • The transition function ensures that the input tape is only read and the output tape is only written to. This is enforced by restricting how the tape heads can move.

  • The input tape head moves back to the beginning after reaching the first blank symbol. This ensures that the input tape is only read once and the machine does not use the input tape for working memory.

  • The output tape head can only move right or stay in place. This ensures that the machine cannot go back and overwrite the output.

Space Complexity Definition

The space used by an input-output Turing machine \(M\) on input \(x\) is defined as the sum of the lengths of the strings on the working tapes at the end of the computation. This definition excludes the space used by the input and output tapes, focusing only on the additional memory required by the algorithm.

Definition 3 (Space Complexity). Let \(M\) be an input-output Turing machine with \(k\) tapes. The space used by \(M\) on input \(x\) is: \[\text{Space}_M(x) = \sum_{i=2}^{k-1} |w_i u_i|\] where \(w_i\) and \(u_i\) are the strings to the left and right of the tape head, respectively, on the \(i\)-th working tape at the end of the computation, and \(k\) is the total number of tapes. Note that the sum starts from \(i=2\) and ends at \(k-1\), excluding the input tape (\(i=1\)) and the output tape (\(i=k\)).

Definition 4 (Space Complexity Class). Given a function \(f: \mathbb{N} \rightarrow \mathbb{N}\), the space complexity class \(\text{SPACE}(f(n))\) is defined as: \[\text{SPACE}(f(n)) = \{ L \mid \exists \text{ an input-output Turing machine } M \text{ that decides } L \text{ and uses space } \leq f(n) \}\] This class contains all languages that can be decided by an input-output Turing machine using at most \(f(n)\) space for any input of length \(n\).

Space complexity measures the amount of working memory used by an algorithm, excluding the input and output. Input-output Turing machines are used to formalize this concept.

Example: Palindromes

Consider the language of palindromes, \(L = \{x \mid x = x^R\}\), where \(x^R\) is the reverse of the string \(x\). We know that \(L\) can be decided in linear time using a multi-tape Turing machine. However, we can achieve better space complexity than linear.

Space Complexity of Palindromes

We can decide the language of palindromes in logarithmic space using an input-output Turing machine. This is a significant improvement over the linear space complexity that might be required if we were to store the entire input in working memory. The key idea is to use a single working tape to store an index, which requires only \(\log n\) space.

Theorem 2. The language of palindromes \(L\) is in \(\text{SPACE}(\log n)\).

Proof. Proof. We will construct an input-output Turing machine \(M\) with one working tape to decide the language of palindromes. The machine \(M\) operates as follows:

  1. Initialization: Use the working tape to store an index \(i\) in binary, initialized to 1. This index will represent the position of the character we are currently checking from the left and from the right.

  2. Read Left Symbol: Read the \(i\)-th symbol from the left on the input tape. To do this, the machine moves its head on the input tape to the \(i\)-th position from the left, without modifying the input.

  3. Read Right Symbol: Read the \(i\)-th symbol from the right on the input tape. To do this, the machine moves its head on the input tape to the \(i\)-th position from the right, without modifying the input.

  4. Compare Symbols: Compare the symbols read in steps 2 and 3.

    • If the symbols match, increment the index \(i\) on the working tape and repeat steps 2-4.

    • If the symbols do not match, reject the input string.

  5. Acceptance: If the machine reaches the end of the input string (i.e., the index \(i\) is greater than half the length of the input), accept the input string.

The working tape only needs to store the index \(i\), which is a number between 1 and \(n\). Storing a number up to \(n\) requires \(\lceil \log_2(n+1) \rceil\) bits, which is \(O(\log n)\) space. Thus, the space complexity of this algorithm is logarithmic. ◻

Input: String \(x\) on the input tape Output: Accept if \(x\) is a palindrome, Reject otherwise Initialize index \(i\) to 1 on the working tape Read the \(i\)-th symbol from the left of \(x\) Read the \(i\)-th symbol from the right of \(x\) Reject Increment \(i\) Accept

Algorithm [alg:palindrome_decision] decides if a string is a palindrome using logarithmic space. The space complexity is determined by the index \(i\), which requires \(O(\log n)\) bits.

Exercises and Further Exploration

To deepen your understanding of space complexity, consider the following exercises:

  • Exercise 2.8.11: Explore the relationship between constant space complexity and regular languages. This exercise is particularly insightful as it connects two fundamental concepts in theoretical computer science.

Suggestion: Exercise 2.8.11 in the textbook suggests proving that \(\text{SPACE}(k)\), where \(k\) is a constant, is equivalent to the class of regular languages. This means that any language that can be decided by a Turing machine using a constant amount of space is a regular language, and vice versa.

To solve Exercise 2.8.11, consider how a Turing machine with constant space can simulate a finite automaton, and conversely, how a finite automaton can be simulated by a Turing machine with constant space.

Conclusion

In this lecture, we have explored two fundamental concepts in computational complexity theory: the Speed Up Theorem and space complexity.

The Speed Up Theorem allows us to focus on the asymptotic behavior of time complexity by demonstrating that constant factors can be eliminated through a change in the Turing machine’s architecture, albeit at the cost of a linear preprocessing step. This justifies the use of asymptotic notation, which simplifies the analysis of algorithms.

Space complexity, when defined using input-output Turing machines, provides a more nuanced measure of the memory resources required by an algorithm. By distinguishing between input, output, and working tapes, we can analyze space usage more accurately, including cases where the space complexity is sublinear in the size of the input.

The example of palindromes illustrates that a problem can have different time and space complexities. While palindromes can be decided in linear time, they can also be decided in logarithmic space using an input-output Turing machine. This highlights the importance of analyzing both time and space resources when evaluating the efficiency of algorithms.

Understanding these concepts is crucial for developing efficient algorithms and for classifying the inherent difficulty of computational problems.