Introduction to Logic Programming Syntax
Introduction
This lecture introduces the syntax of logic programming, which is closely related to the syntax of first-order logic. We will explore the fundamental building blocks of logic programs, including constant symbols, variable symbols, function symbols, and predicate symbols. We will then define terms and atomic formulas, which are the basic components of logic programs. Finally, we will introduce the concept of a rule, which is a special type of first-order formula that forms the basis of logic programming. The main objectives of this lecture are:
To understand the basic syntactic elements of logic programming.
To learn how to construct terms and atomic formulas.
To grasp the concept of a rule and its different types.
To recognize the connection between logic programming and first-order logic.
Key concepts that will be covered include:
Constant, variable, function, and predicate symbols.
Arity of function and predicate symbols.
Terms and their recursive definition.
Atomic formulas and literals.
Rules, including definite rules and facts.
Historical Context and Motivation
The lecture begins by briefly revisiting the history of automated reasoning and logic programming, highlighting the undecidability of first-order logic. Despite this theoretical limitation, practical applications require us to define a usable syntax for logic programming. The discussion touches upon the challenges posed by the halting problem and how modern tools like ChatGPT grapple with such undecidable problems. The halting problem, which asks whether a given program will halt or run forever on a specific input, is a classic example of an undecidable problem. This means no general algorithm can determine if an arbitrary program will halt. While first-order logic is undecidable, we still need to create a concrete syntax for logic programming that allows us to write programs that computers can execute. This is why we focus on the syntax of logic programming, which provides a practical way to represent and reason with knowledge, even though it is based on an undecidable foundation.
Basic Syntactic Elements
Constant Symbols
A constant symbol is a symbol that represents a specific, fixed entity in the domain of discourse. It is a basic, indivisible element of our logical universe.
We start with a set \(C\) of constant symbols. This set can be finite or infinite, but we typically begin with a finite set.
Examples of constant symbols include:
\(a, b, c\)
SocratesUniversity_of_Udine\(0, 1, 2, \dots\) (digits representing numbers)
Variable Symbols
A variable symbol is a symbol that can represent any element from the domain of discourse. It acts as a placeholder for values that can vary.
We have an infinite, denumerable set \(V\) of variable symbols.
Examples of variable symbols include:
\(x, y, z\)
\(x_1, y_1, z_1\)
\(x_2, y_2, z_2, \dots\)
Function Symbols
A function symbol is a symbol that represents a mapping from a tuple of elements in the domain to another element in the domain. Each function symbol has an associated arity, which is the number of arguments it takes.
We have a set \(F\) of function symbols. This set can be finite or infinite.
Examples of function symbols include:
\(f, g, h\)
\(\texttt{SQT}\) (intended to represent the square root function)
\(+, \times\) (intended to represent addition and multiplication)
The arity of a function symbol is the number of arguments it takes. We denote the arity of a function symbol \(f\) as \(\text{arity}(f)\).
For a function symbol \(f \in F\), \(\text{arity}(f) \geq 1\).
Constant symbols can be considered as function symbols with arity 0, i.e., for \(c \in C\), \(\text{arity}(c) = 0\).
Variable symbols have arity 0.
\(\text{arity}(+) = 2\)
\(\text{arity}(\texttt{SQT}) = 1\)
Terms
A term is defined recursively as follows:
A constant symbol \(c \in C\) is a term.
A variable symbol \(x \in V\) is a term.
If \(t_1, t_2, \dots, t_n\) are terms and \(f\) is a function symbol with \(\text{arity}(f) = n\), then \(f(t_1, t_2, \dots, t_n)\) is a term.
The definition of a term can be expressed using a context-free grammar. For example, if we have a function symbol \(f\) with arity 2, the grammar would include a rule like: \(Term \rightarrow f(Term, Term)\).
A term is said to be ground if it does not contain any variable symbols.
\(0\) is a ground term.
\(S(0)\) is a ground term, where \(S\) is a function symbol with \(\text{arity}(S) = 1\).
\(S(S(0))\) is a ground term.
\(S(x)\) is a non-ground term.
\(S(S(y))\) is a non-ground term.
\(Q(S(S(y)), S(0))\) is a non-ground term, where \(Q\) is a function symbol with \(\text{arity}(Q) = 2\).
\(\texttt{SQT}(Q(S(S(y)), S(0)))\) is a non-ground term.
A term can be visualized as a tree where internal nodes are labeled with function symbols and leaves are labeled with constant symbols or variable symbols. The structure of the tree corresponds to the recursive definition of the term. For instance, the term \(Q(S(S(y)), S(0))\) can be represented as a tree with \(Q\) as the root, \(S\) as the node of the first child, and \(S\) and \(y\) as the nodes of the second child, and \(S\) and \(0\) as the nodes of the third child.
Predicate Symbols
A predicate symbol is a symbol that represents a relation among elements in the domain. Each predicate symbol has an associated arity, which is the number of arguments it takes.
We have a set \(P\) of predicate symbols.
Examples of predicate symbols include:
\(P_1, P_2\)
\(Q_1, Q_2\)
Genitore(parent)\(=, <, \leq\)
Integer
Similar to function symbols, predicate symbols also have an arity, which is the number of arguments they take. We denote the arity of a predicate symbol \(p\) as \(\text{arity}(p)\).
\(\text{arity}(\texttt{Integer}) = 1\)
\(\text{arity}(<) = 2\)
\(\text{arity}(\texttt{Genitore}) = 2\)
Atomic Formulas
If \(p\) is a predicate symbol with \(\text{arity}(p) = n\) and \(t_1, t_2, \dots, t_n\) are terms, then \(p(t_1, t_2, \dots, t_n)\) is an atomic formula, also called an atom.
If \(P\) is a predicate symbol with \(\text{arity}(P) = 3\), then \(P(x, y, a)\) is an atom.
\(<(0, S(S(0)))\) is an atom, which can be written as \(0 < S(S(0))\).
\(\texttt{Integer}(S(S(S(0))))\) is an atom.
There is no nesting of predicates in atomic formulas. Predicates relate terms, but the arguments of a predicate cannot themselves be predicates.
Literals
A literal is either an atom \(A\) or its negation, denoted as \(\neg A\) or not \(A\).
\(P(x, y, a)\) is a literal.
\(\neg P(x, y, a)\) or
not\(P(x, y, a)\) is a literal.
In logic programming, the symbol not is often used to represent negation due to the limitations of standard keyboards. While \(\neg\) is the standard logical symbol for negation, not is more practical in programming contexts.
Zero-Arity Predicate Symbols
A zero-arity predicate symbol is a predicate symbol that takes no arguments. It represents a proposition that is either true or false.
Piove(It is raining) can be considered a zero-arity predicate symbol.
Rules
A rule is a formula of the form: \[H \leftarrow B_1, B_2, \dots, B_m, \texttt{not} B_{m+1}, \dots, \texttt{not} B_n\] where \(H, B_1, \dots, B_n\) are atoms, and \(m, n\) are non-negative integers with \(m \leq n\).
\(H\) is called the head of the rule.
\(B_1, B_2, \dots, B_m, \texttt{not} B_{m+1}, \dots, \texttt{not} B_n\) is called the body of the rule.
The comma (,) represents conjunction (\(\land\)).
notrepresents negation (\(\neg\)).The symbol \(\leftarrow\) represents implication (if).
The order of literals in the body of a rule does not affect its logical meaning. However, in practical implementations, the order might affect the efficiency of the execution.
Definite Rules
A definite rule is a rule where \(m = n\), i.e., there are no negated atoms in the body. It has the form: \[H \leftarrow B_1, B_2, \dots, B_n\]
Facts
A fact is a definite rule with an empty body (\(n=0\)). It has the form: \[H \leftarrow\] which is usually written simply as \(H\).
Clauses
A rule can be equivalently expressed as a clause, which is a disjunction of literals: \[H \lor \neg B_1 \lor \neg B_2 \lor \dots \lor \neg B_m \lor B_{m+1} \lor \dots \lor B_n\] This is derived from the logical equivalence of \(A \leftarrow B\) and \(\neg B \lor A\).
human(Socrates)\(\leftarrow\) (Socrates is a human) is a fact.mortal(X)\(\leftarrow\)human(X)(Every human is mortal) is a definite rule.
Conclusion
In this lecture, we have covered the fundamental syntactic elements of logic programming. We started with the basic building blocks: constant symbols, variable symbols, function symbols, and predicate symbols. We then defined terms, which are essentially tree-like structures built from these symbols. Atomic formulas, or atoms, were introduced as relations between terms using predicate symbols. Finally, we discussed rules, which are implications with a head and a body, and their special cases, definite rules and facts.
The key takeaways from this lecture are:
Logic programming has a simple yet powerful syntax based on first-order logic.
Terms are the basic data structures in logic programming, representing complex objects.
Rules allow us to express relationships and derive new knowledge by specifying conditions under which certain facts hold.
The concepts of definite rules and facts are important special cases of general rules, forming the basis of many logic programs.
Follow-up Questions and Topics for the Next Lecture:
How can we assign meaning to these syntactic constructs? (Introduction to semantics)
How do we perform computations using logic programs? (Introduction to inference mechanisms)
What are the practical applications of logic programming?
How does negation in logic programming differ from classical negation, and what are the implications of using
not?Can we explore some examples of logic programs and analyze their structure, including how rules and facts interact?
These questions will guide our exploration in the subsequent lectures as we delve deeper into the world of logic programming.